Gravity Realms

Create · Developer guide

Clothing & Accessories

Body fit, rigging, export and wardrobe compatibility.

Documentation reviewed September 25, 2026 · Public submissions closed

Preparation guide — the versioned creator kit is not released. Existing Character Customizer male and female wardrobe assets do not establish compatibility for arbitrary uploaded clothing. OnLive heads use a different pipeline.

Wearables

Reference And Scale

Use an authorized, versioned creator kit that identifies body revision, reference pose, skeleton hierarchy and bind matrices. The runtime applies a one-third display scale to native models; do not bake that browser scale into clothing. The proposed export contract uses meters and Y up. Verify forward direction and transforms against the kit's known-good sample rather than guessing an exporter setting.

The reference kit is not yet approved for distribution. Do not bundle the purchased body mesh or other vendor source assets into submissions or public downloads without the necessary permission.

Model And Fit

Model around the reference pose. Inspect shoulders, underarms, hips, knees and cuffs. Create and test a separate fit for each advertised body. Transfer skin weights from a permitted reference and adjust deformation manually. Preserve bone names, hierarchy and bind pose. Proposed initial limit: four normalized influences per vertex. Do not rename the skeleton or include root motion, scripts or unapproved extra bones.

Slots And Layering

Current runtime slot mappings:

Player CategoryRuntime Slot
Tops, Jackets, Dressesjacket
Bottomspants
Footwearshoes
Eyewearglasses
Watchesbracelet
HairhairStyle
Facial HairfacialHair

A dress or multi-slot item must identify covered slots. Multi-slot hiding must be implemented and validated before publishing such a product; it must not be assumed from a category name. Existing clothing aliases are not additional products.

Clipping And Footwear

Provide an appropriate body mask where clothing hides skin. The kit must specify mask channel, UV convention and naming. Test with other permitted layers. Neck shrink, hair compression and footwear offsets require a versioned importer contract; creators must not guess their units.

Footwear metadata describes sole height and any supported foot/toe adjustment. It must never change camera settings or world spawn coordinates. Test walking, stairs, sitting and landing. The shared avatar grounding system remains authoritative.

Export Workflow

  1. Work from the pinned reference pose and body revision.
  2. Model, UV and skin the creator-owned garment.
  3. Check deformation in the required pose set.
  4. Export one GLB per body fit, local textures and a manifest.
  5. Remove unused meshes, cameras, lights, scripts and external references.
  6. Reopen the exported file and inspect it independently. The public validator and creator browser preview are not released.
  7. Keep the package and rights declaration ready; submit only after a supported submission route opens.

The proposed review process separates upload from publication. No public upload or conversion service is available yet.